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A new reign begins on the GW Amp site today. A new herald of the Site Manager title has been chosen and his name is Wyat_Hawke.
For those unaware, outstanding staffer/member Kanna recently stepped down as Site Manager for the site. In his departure, a new SM was sought to fill in the void. Kanna will be missed as staffer but I am pretty sure he isn't completely leaving the site. I would like to be one of the first to thank him for his time and effort he placed into the site on a daily basis. Also please give congratulations to Wyat in his new position for the site.
With Wyat taking over as SM, we are considering opening up to take on new staffers. Stay tuned for news on seeking out site assistance. If anyone has any questions feel free to contact Wyat or myself.
Stay tuned to Gameamp.com for more news on Guild Wars.
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News on Huxley has been far and few between in recent months, most exciting, besides the occasional video was that it's still in (Korean) Closed Beta, but that appears to be about to change.
Well, maybe not the Korean-only Closed Beta (They did a cloak 'n dagger localized test in LA), but at least Webzen has broken the silence and Korea Beta may go 'Open'. You can read it in full in the 2 page article over at Fileplanet
The article has all the usuals:
- two persistent cities supporting up to 5,000 players.
- New videos and pictures too gasp at.
- A sense that this really ought to be called Unreal Tournament Online, not surprisingly as it's an FPS made with the Unreal3 engine.
- Differences between Xbox & PC without ever really giving a full feel for those differences.
- Launch dates set at 'before the end of the year' in the US and for Xbox 6 odd months later.
EU doesn't get a launch or is lugged in with either one of the two mentioned.
It's good the long silence has been broken.
source
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Games for Windows Magazine; in their latest issue February 2008 includes a two page article discussing the delay of Huxley and some interesting key notes and some already known information. This article shows more of development look into Huxley and what may have caused for the delays in creating Huxley.
Huxley Evolved Fansite
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PC Gamer Magazine has published a preview of Huxley in their latest magazine issue. Thanks to member Collarsup a member of Xen of Onslaught & Huxley Evolved; we have been able to acquire scans of this recent preview.
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Huxley Evolved
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Huxley Evolved Interview
Huxley
Ki Jong “KJ” Kang, Producer, HuxleyImage
Q1. What Aspects of Huxley Make This the first Real MMOFPS?
A1. There might be a misconception that Huxley is a simple combination of MMORPG and FPS games. However, we did not start this project simply to see what would happen if we mixed the two genres. The persistent world features of Huxley are byproducts of our effort to create a new breed of FPS game for today's online gaming environment. While the end result may appear similar, our approach will certainly make Huxley more innovative and exciting game to play than many other FPS and MMO games available today.
Huxley is a big, complete game, with small- to large-scale FPS battles, single-player missions, quests with lots of tasks to complete, and many of the features expected in today's MMO market. But with Huxley's combat being based on twitch-action FPS play, that is where a lot of the development focus has been. It's crucial for us to ensure the gameplay is unique to Huxley, yet still fun and accessible to FPS players in general.
Q2. How In-depth is the customization in Huxley? Can you give us some examples?
A2. You can really make your character unique in Huxley. You can choose gender (male or female), species (Spapien or Alternative) and even subspecies (each species has two subspecies). For appearance, every part of a player character’s face can be customized to look the way you want it to. You can even alter the shape of nose, including height, length, etc. You can express thousands of personality by customizing your character’s face. In addition, there are several armor combinations that you can use for
Q3. Will there be in-game voice chat for Huxley? How will the VOIP work in Huxley, and why would we want to choose your system over teamspeak or ventrilo?
A3. We will support VOIP cross-platform for both the PC and Xbox 360 versions. Voice communications will be free and open for squad members, but only squad leaders will be able to communicate with other squad leaders while in battle. In other words, the squad leader becomes the communication hub.
Q4. What are the pros and cons of PvP vs. PvE?
A4. In first-person shooter games, PvE and PvP are quite different. In our PvE, cooperation is important and provides a different kind of suspense from PvP's competitive play. The combination of these two game play styles makes Huxley much more complete and exciting, and players will have to participate in each to completely unlock the game’s story, develop their characters and get a fulfilling game play experience.
Q5. Can you elaborate more on how cross-platform will work in Huxley?
A5. Huxley is a cross-platform game and can be played on both PC and Xbox 360 versions. The cross-platform gaming will have shared content, but gaming from the console will come from a completely different standpoint that goes beyond merely connecting to the other platform (simple interactivity, interaction, etc.). The Huxley world will be experienced through different aspects, stories and quests on both platforms.
The two versions will focus on different aspects of the back-story. The PC version is about finding out what happened to Dr. Huxley, who's recently disappeared. The 360 version is about a terrorist group called the Hybrid Liberation Organization, and it takes place 50 years after the events of the PC version.
All of the traditional FPS controls will be there for Huxley - we are making a game where the primary means of combat is twitch-FPS, so we are not reinventing the wheel here. The keyboard and mouse, as controllers, are optimized for FPS, and the control pad of the Xbox 360 is no match for the strengths of WASD and mouse. So we are designing content and game play to maximize depth and fun for players on both platforms, according to the unique characteristics of each machine, rather than tone down the strengths of the game on each platform or forcing compensation.
Q6. Will Huxley have regular content updates after it launches? What kind of updates can we expect?
A6. Of course! One of the great things about MMO games that you don’t find in typical single-player games is that we can offer content updates after commercial launch. Expect to see regular content updates from Webzen, which will include new maps, missions, weapons, armor, monsters, and extensions of the game’s story line.
Q7. There has been a lull in news of Huxley U.S. When can U.S. players look forward to a beta before Huxley is released?
A7. Huxley started beta testing in Korea in September, and we will have the second stage of testing in December. As the game is being developed in Korea, it is best for us to test for bugs, core systems and initial game play from local players. However, we are in the process of some small group testing in the U.S., and so far the response from North American players has been great. We plan to launch Huxley in North America next year (2008), and will make more announcements about closed and open beta testing and launch plans for the U.S. in the near future.
Huxley Evolved
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We have just received a press release stating details about phase #2 closed beta testing for Huxley, view the press release below.Image
-Beta Test will be 5 days long, from December 13-17th
-Additional testers will be chosen, on top of the previous 999 from Phase #1
-Beta is Korean Only
View Press Release
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“Huxley Evolved” in cooperation with Webzen and the Huxley team, will be conducting its’ first Huxley (US) Play Test. Below, you will find all the details and perks of becoming some of the very first US testers for Huxley. We ask that you please register with our website, so we are able to send you a notification if you are chosen through email. This is a serious play test, so if you feel you are dedicated Huxley fans and willing to improve Huxley by testing it, sign up below. Image
* Huxley test date: Nov, 5th ~ Nov, 6th
- Depending on the number of candidates, test date may be extend for one more day.
- Test date could be moved if candidates are insufficient.
* Huxley test time: Starts at 1pm ~
- Duration: 4~5 hour (Play Test and discussion with KJ Kang and Dev Team)
* Huxley test location: West L.A
* Huxley test participants: 12~16 person daily (total of 24 to 48 gamers)
* Application Period: October 12th ~ October 25th
* Test Candidates Announcement: October 26th (Notice through website announcement & individual email)
Requirements:
* Is aware & interested in Huxley
* Live in or near the Los Angeles area
Below are the advantages and benefits of becoming a play test participants for Huxley;
* Become the very first gamers to experience ‘Huxley’ within the United States.
* Have chance to make direct discussion about Huxley with producer (KJ Kang) of the game.
* We plan to pay proper incentives to participants.
To enter, simply fill out and email us the following information below for a once in a lifetime opportunity in this exciting event!
Name :
Age / Gender :
Contact (Email) :
Contact Number (day/night) :
Residence :
Available Date to Attend :
Favorite Game genre:
Gaming Experience (for past 3 month) :
Past Testing Experience, if any :
Submit your application to usplaytest [at] huxley-evolved.com
(Remove Spaces and replace [at] with @)
Brought to you by Huxley Evolved
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An all new Huxley "City" video, showing a ton of all new, ingame footage including, PVE gameplay, marketplace, transportation and more! This is by far one of the most informative Huxley videos in a very long time. Please note that the video is fairly lower resolution, but the quality of the video is still very good.
Download
Stream
Huxley Evolved[B][U]
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